mental ray

3ds max Peeling Paint by David Mackenzie

S5 Feature Image

This was a very quick test a did some time ago. I client wanted to see some example of car animation so I quickly knocked these out. The peeling effect was kind of cool and something that I would like to revisit one day. It was achieved with a bit of scripting and using the path deform modifier given the time frame that is done in I was reasonably happy with the results. 

The below test was really just to test some camera moves and animation.

Both clips were rendered using Mental Ray in 3ds max. The render times were very quick only 1-3mins per frame. Overall the the clips were turned around in about 2 days. In anyone would like a tutorial on how achieve the effect then please let me know!

Cheers,

Dave

Ferrari F430 by David Mackenzie

Ferrari_4301

Rendering of a Ferrari F430 A recent render I did of Ferrari F430. I am continuing to explore studio light setups in this case I was interested in seeing what is possible with the least amount of lighting. I believe the simplicity is the ultimate sophistication.

While I am not sure I achieved the ultimate sophistication I am however generally happy with the result, if I get some time I will revisit the shader on the rims as believe the current shader lets the image down.

I would love to hear what you think.

Cheers,

Dave