maxscript

V-Ray Simple Set GI Paths by David Mackenzie

set_gi_paths_feature

Continuing my theme of releasing  simple and useful scripts, I thought I would release this simple tool for quickly setting both Irradiance Map and Light Cache auto save and from file paths. When you are submitting jobs to be rendered this is one of those tedious things that you need to do which lends it self to human error as it is very easy to point a path to the wrong location (we have all done it)... It has a very simple interface, basically you set the path where you would like the GI passes to be saved, type in a name and hit the button. This will set the paths for light cache and Irradiance maps. I have also added some quick options for swapping the modes of GI passes.

The screen shot below should you give you the gist of what is going on.

V-Ray Set GI Paths
V-Ray Set GI Paths

You can download the script here.

This tool was actually extracted from our (Our Vision) custom Network Rendering Submitter I  wrote which basiclly did all of this automatically. It would submit a GI only job and then send the final rendering as a dependant job. This little tool sped up our workflow a great deal.  You can check it out below.

Deadline Quick Submit
Deadline Quick Submit

Oh and for those who have been asking it only works with Deadline from Thinkbox Software. I am planning an entire post related to this tool including some tips for when working with the Deadline scripts.

Cheers,

Dave

3dsmax Update - The Game Changing .Net SDK Wrapper by David Mackenzie

I was very please to read what will be in the next 3dsmax Subscription Advantage pack due out in late September. Autodesk has added some very welcome new features including:

  • Render Pass System, which lets you brake down your scene into render passes. It has a great interface for managing this including an intuitive tree view for creating and updating states.
  • Adobe After Effects Interoperability. This is great addition when used with the Render Pass System. It provides a very powerful method to interchange data between AE and Max. Including renders, objects, lights and cameras.
  • Active Shade iray. This update lets you use iray for active shade. Not really excited by this as I do not use iray.

While all of these are great additions to max, I am really excited about is the inclusion of the .Net wrapper for the SDK. For those of us who spend a great deal of time writing tools for artists this really opens up a new world for we can do and how quickly we can do it. I might sound silly but it really is a game changer, often when writing tool you are faced with a junction where you either come up with a work around or you hit the SDK. Often the need to hit the SDK is only for something simple but it is still a massive effort. Most of the time TD's just opt to avoid the SDK and just go with a work around.

3ds Max 2012 Render Passes/State Sets
3ds Max 2012 Render Passes/State Sets

Having a simple interface to much of Max's SDK really does open up a lot of doors for TD's. I have to admit I this is the most excited about a max release I have been in since they added pflow.

I have added the videos below, you can check out the original article

here.

Render Passes/State Sets

ActiveShade for iray

Cheers,

Dave